When To Use Male_Cheaple

“Cheap” models are something that get used quite often in game development, but many people don’t see the point in using them. This is just a quick overview of what these cheap models are for, why they’re available and when they’re worth using. What’s “Cheap”? A cheap object is something that doesn’t take up much …

Creating Paths with Path_Track

Path_Track (and it’s sister entities, such as Path_Corner) is one of the simplest yet most versatile point entities in Source, and it’s one that many people never get a chance to fully try out, especially since it doesn’t seem very complex from the outside. To put it simply, Path_Track lets you mark out paths that …

Visleaves – The Basics

One of the most important parts of a 3D engine is its ability to ‘cull’ objects that the player can’t see. Imagine if your brain had to try and perceive everything in the direction you were looking, regardless of whether or not you could actually see it with your eyes – you’d probably end up with …