Entity Profile: NPC_PoisonZombie

Poison Zombies are one of Half Life 2’s most mechanically unusual enemies: not in terms of how they’re supposed to be beaten, but how they fight and the kind of threat they can pose to a player. While a regular Zombie might be able to hound the player in a certain direction or serve as […]

Entity Profile: NPC_Zombie

The standard Half-Life 2 Zombie is one of the most basic humanoid NPCs in the game, but there’s still quite a deep level of complexity build into how the NPC operates, reacts to its surroundings and the way it can interact with environmental objects. This entity profile will be an in-depth look at the Zombie, […]

Info_player_start

Info_player_start is one of the most recognisable entities among Hammer’s users, and it’s not just because it’s the default selection in the Entity Tool every time you open up a fresh session. Aside from a select few multiplayer games, it’s the single most important entity for determining where a player will spawn in the game […]