Modding for Source Engine games is one of my longest-lasting hobbies, and it’s been a huge part of my life for almost a decade now. After all the struggles and hurdles I’ve had to deal with to learn how it works, I feel like it’s only fair that I try to share my knowledge with those who want to try it for themselves.
Welcome to Hammer and Crowbar, a bi-weekly community-made blog that goes into two different aspects of Source and it’s SDK every week. This can be something as small as a certain entity or tool, or as large as step-by-step guides on how to create complex scripts and map features.
What This Blog Covers
How to control NPC behaviour in your maps, and some of the quirks that their AI can have.
How to build maps, and some of the philosophy that goes into creating a gameplay-friendly level.
How to use entities, as well as the ways you can combine them to create much more complex events.