Hammer and Crowbar
A Community-Made Resource for The Source Engine
By Thomas Sleightholm
If you’d like to know more about this project, click here to visit my about page! If you’re looking for a specific topic, feel free to use this search bar to find any articles that mention it! I always tag my posts with the names of any tools or entities they mention, so I’d recommend you start your search in that way first.
My most recent articles are listed below. Hammer and Crowbar is updated twice every week, so if you can’t find what you’re looking for, don’t forget to come back and check soon!
“Cheap” models are something that get used quite often in game development, but many people don’t see the point in using them. This is just a quick overview of what these cheap models are for, why they’re available and when they’re worth using. What’s “Cheap”? A cheap object is something that doesn’t take up much… Read more
Poison Zombies are one of Half Life 2’s most mechanically unusual enemies: not in terms of how they’re supposed to be beaten, but how they fight and the kind of threat they can pose to a player. While a regular Zombie might be able to hound the player in a certain direction or serve as… Read more
The standard Half-Life 2 Zombie is one of the most basic humanoid NPCs in the game, but there’s still quite a deep level of complexity build into how the NPC operates, reacts to its surroundings and the way it can interact with environmental objects. This entity profile will be an in-depth look at the Zombie,… Read more
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